Modbox 2.0 Launching on Steam September 9th! Out now on MagicLeap

After many years in dev we’re releasing our multiplayer game creation sandbox Modbox September 9th on Steam!
Wishlist on Steam: https://store.steampowered.com/app/414120/Modbox/
– Create games on Desktop + VR. Online/local multiplayer
– More info on the Modbox site: http://www.modboxgame.com
– AR version out now on MagicLeap: https://world.magicleap.com/en-us/details/com.alientrap.modbox

Modbox Update 10 – NPC System, Avatars, Modern Weapons, Zombies and chatbots

Update video:
https://www.youtube.com/watch?v=v9ul4rpYFmA&feature=youtu.be

Zombie Saloon: (A COD Zombies inspired zombie wave game)
http://steamcommunity.com/sharedfiles/filedetails/?id=857728985

Modern Weapons Firing Range: (test all of the new modern weapons)
http://steamcommunity.com/sharedfiles/filedetails/?id=857794291

Compound: (Deathmatch map using Modern Weapons pack)
http://steamcommunity.com/sharedfiles/filedetails/?id=868185806

ChatBot Test: Talk to creepy NPC chatbots in VR
http://steamcommunity.com/sharedfiles/filedetails/?id=868195010

Major Additions:
– NPC System: You can add the ‘blank NPC’ entity, then customize it’s AI and model. Or just use a already setup one like the Zombies. We will be expanding this system with more AI options later on.
– Avatar System: The previous robot avatars are now used for edit mode and when in the lobby. In play mode you now have a human avatar – using the same player models used by the NPC system.
– Edit mode Physics: Objects now have their physics turned on in edit mode (most objects, not primitives). This allows easier placement, and replaces the surface snap (which never worked really well).
– ‘Modern Weapons’ mod with 25 realistically modeled weapons – all with reloading with their own clips entities.
– New edit ‘Help Menu’ – You can not watch our Youtube tutorials while playing! Just uses a ingame browser + Youtube, so you can skip to any part. We will be updating the tutorials for our next release.

Other changes:
– Fixed online issue with Holsters – where some players wouldn’t have their Holsters get setup. Also fixed World Holsters
– Moved a number of entities from the ‘basics’ mod to core, so they are always available (all joints, and some control entities)
– ‘Locomotion Blocker’ entity to block where player can teleport/move to
– Networked voice audio now 50% positional (I wanted some positional audio but also wanted to always be able to hear people in game. I might make this changeable later)
– Grip locomotion now the default in edit mode (since it’s all we use normally)

Thanks!
– Lee

Modbox Update 7 – Wild West mod, Locomotion Options, Gamemodes

Steam Announcement: http://steamcommunity.com/games/414120/announcements/detail/261602939048691336

It has been a while since our last update – We have decided to switch to a biweekly update schedule (with hopefully a dev log with each update) so updates will be smaller and more frequent. We will also be releasing the Modbox demo early next week. Demo will have all creations/mods and online play, but just let players edit or make their own creations

New Featured Creations:
http://steamcommunity.com/sharedfiles/filedetails/?id=810661900
http://steamcommunity.com/sharedfiles/filedetails/?id=805541737
http://steamcommunity.com/sharedfiles/filedetails/?id=805538707
http://steamcommunity.com/sharedfiles/filedetails/?id=805535941

Largest additions:
– Wild West Mod
– Destructible Objects Mod
– Playmode Locomotion Options – Directional and Touchpad added. What locomotion the creation uses will be displayed on load creation screen.
– New Entity Category: Gamemodes. Adds a ‘Team Controller’ so creations can be team based gamemodes. Add different kinds of scoreboards that are shown on death and game over (and with the ‘scoreboard’ menu option). Scoreboards right now are Steam Leaderboards, Deathmatch, Team Deathmatch, and Custom Team scoreboard (can wire scores into it).
– When server changes creation that a player doesn’t have, it no longer disconnects that player. Player stays on the server and a screen pops up to download the creation.
– Added Avatar Torso options
– New floating HUD with health bar
– ‘Respawn’ modifier to respawn entities
– Mesh Editing: Can now select faces, and use the Gizmo option for easier placement

New Dungeon Entities:
– Pressure Plate, Spinning Blade, Spike Plate
– Two bows

Other Changes:
– Actions can now set text variables on entities
– Scaling the edit mode labels with the player
– Added ‘time string’ to timer output, to output the time display. Added no millseconds option
– Slingshot now starts in off-hand (similar to longbow)
– Replaced ‘restart’ function entity with ‘game over’
– Can now set a doors ‘locked’ bool through wiring
– New sounds: sci fi door open/close, grenades
– Fixed bug with teleport ray colliding with collision entity
– A ‘Play Online’ option when opening creations

There is a lot of content we’ve been working on that we’ve held back for this update – so we still have a lot of new stuff to release in the next few weeks

As for long term plans – multiplayer building and getting the ModboxSDK out is now the focus

thanks!
– Lee

Modbox Update 4 – Drones and Dungeons

Modbox update 4 is now live – with dungeon mod, drone fighting, and lot of other additions.

Update video:

Some new creation highlights:
http://steamcommunity.com/sharedfiles/filedetails/?id=747574978&searchtext=
http://steamcommunity.com/sharedfiles/filedetails/?id=747570506&searchtext=
http://steamcommunity.com/sharedfiles/filedetails/?id=747570130&searchtext=

Be sure to check out our Modbox building tutorial series – we just added a new video. ‘Mods and Hockey’.
https://www.youtube.com/watch?v=GmxoWqpuawU
All tutorials:
http://www.modboxgame.com/tutorials

Major Additions:
– Dungeon Mod: First complete new ‘core’ mod option. Comes with 2 enemies currently (fly skull demons) and a large amount of building assets and weapons.
– Drone Trainer Mod: 2 flying drones, 2 hover tanks, 2 turrets, 1 training drone
– Wave Defense Mod: Set up your own wave defense games by placing a ‘wave controller’ entity, and ‘wave spawner’ entities to set what enemies to spawn.
– Physics Guns Mod: With a gravity gun to grab and shoot physics objects, and a ‘physics gun’ to pick and move them exactly
– Sci Fi Weapons Mod: Bazookas with 3 missile types (steering / laser guiding), energy bow, shotgun blast, charger blaster, grenade launcher, and chaingun. Also comes with ammo clips that can be put into recharge stations
– New Teleport system: now a curve based for easier navigation. We also changed how +/- height works to easy go back on the level terrain
– New Entities: bow and arrow, 5 doors, new button entities, a raygun blaster, Slingshot, Joystick controller, 2 goal posts for the sports mod, lightswitch toggle, dial display, detonator toy, new toy handles, exploding barrels, kitchen mod, chess mod
– New Environments: Moon, Dojo, Gymnasium, Landing Pad, Testing lab
– Health/Damage system, with restart option on death
– Can now color any entity with the color tool
– Game mode settings: no spawn menu, infinite ammo, infinite health
– Control Pack Mod: 3 new levers, 5 buttons, 2 throttles
– The in world UI large screen now always draws infront of objects

Other Changes:
– Fixed conveyor belt physics
– Spawner now has option to stop spawning after hitting max amount
– Max speed option for Thruster
– Made Mod screen easier to navigate
– Labels now shown for wiring mod

Known Issues:
– Loading times on the Dungeon level are currently pretty bad – sometimes being around 10 seconds. We know how to solve it, hopefully this will be fixed for the next update.

Other new creation highlights:
http://steamcommunity.com/sharedfiles/filedetails/?id=747567180&searchtext=
http://steamcommunity.com/sharedfiles/filedetails/?id=742437028&searchtext=
http://steamcommunity.com/sharedfiles/filedetails/?id=742436507&searchtext=
http://steamcommunity.com/sharedfiles/filedetails/?id=741260242&searchtext=

Modbox 0.2 Update

We have finally released our major update 0.2!

Major changes:
– New ‘Featured Creations’ system. Loads a list of the best workshop content that players can download ingame – both for mods and creations.
– Complete UI overhaul
– New ‘Main Menu’, which is the menu button the Vive controller
– New Mods: Sports pack, Target Practice
– Mod system with workshop support! First mod available thats not auto-installed is a FBX Exporter to export your creations to FBX models
– Wiring System expanded to be a general visual scripting tool
– Tons of new entities for the core mod: spectator camera, signs that you can set text to, sound effect entites that can be triggered to play sound/music, timer entity that can be wired to events, player start location, play area restrictor (set where player can teleport to)…
– Haptic feedback and completely new grabbing system for play mode. When playing creations you are now given hands
– Steam Leaderboards can now be added to your own creations

This is a large update so let us know any issues on the forums.

Modbox Website now live: http://www.modboxgame.com/ With a few tutorials on basic playing/building, but mostly tutorials for our ModboxSDK (which we are releasing to developers over time). You can also browse featured creations / mods there – or see current issues/feature requests in our issue tracker.

We are still working on the Dungeon Mod. After this update we plan to have smaller and more frequent updates expanding on content / gameplay, which includes getting the dungeon mod ready in the next few weeks.

New featured creations:

WesternCastle
The direction for Modbox is to become a general game building tool – so a few of the new creations are much more game focused than just sandboxes. This includes scoring, leaderboards, music, and challenges. We are still working on expanding this with more advanced visual scripting (including AI).
Both the Western level and Castle level are Target Practice creations were you can compete on the leaderboards for the best score.

You can now make your own weapons! Add one of the blank toy handles and build on top of it. You can then wire the input to be for a spawner to launch entities, or to move a hinge joint for a catapult, or move a piston…

Check out the ‘Wacky Weapons’ creation to try the piston soccer ball extender, a sword launcher, and a bowling ball catapult.

Mesh Editing
With a primitive entity selected you can now hit ‘mesh edit’ on the radial menu to edit it’s vertices:

We plan to expand this to allow polygon adding/removing and other advanced features.

Other Changes / New features:
– New Color Tool with complete color palette
– Upgraded to Unity 5.4 beta
– Can now teleport onto static entities in play mode
– Switched world scale from 10x to 1x
– Uniform scaling options: Use the sphere scalers to scale all sides at once
– ‘Autoconnect’ option. By default all primitives are set to automatically connect to other entities. You can now turn this off for them – and also turn it on for other entities. Like connecting a Chainsaw to wall.
– ‘Clone Tool’ – Point at a entity to clone it and bring it to your hand
– Game Mode System. Right now the only active game mode option is the Sandbox. Game modes will also have options that can be set – like setting if the spawn menu should be active for the Sandbox.
– ‘Build New Creation’ menu
– Crossbow now auto reloads
– A lot of fixes to the Group system
– To place Entity inside Spawner you now hit the touchpad when inside to place it, to prevent accidental use

 

 

With this update finally out we are going to start distributing the ModboxSDK to select developers. Eventually it will be public, but we are releasing it slowly since Modbox is still heavily changing and breaking things. Apply here if you want to check it out!

thanks,

– Lee