Cryptark Update 5

We decided to get another update out with a large amount of balancing changes and new weapons. After this our focus will be on the ‘end game’ finale mission before release!

Updated Ship Types:
We updated all ship types, combining some and adding some new ones:
– Cloaker: Always Jammer, ranged enemies
– Duplex: Two cores. Balanced enemies
– Factory: Multiple factories that build up enemies over time. Balanced enemies and hazards.
– Dreadnought: Low number of powerful/shielded enemies
– Miner: Hazard focused
– Nuke: Nuke tank and self destruct system focused. Kaboom
– ScienceVessel: Lots of tech. Defensive focused enemies
– Scrapyard: Melee focused enemies and lots of destructible debris
– Sentry: Turret focus
– Swarm (colony ship): large number of light/weak enemies
– Warship: balanced ship with a bit of everything

New Weapons/Items:
– Barricade shield: Fire in a direction to stop projectiles/enemies from coming
– Taser: Melee weapon to stun enemies
– Prism Laser: Shotgun rail cannon type blast
– Slug shotgun: fires slug that bursts into shrapnel
– Zap shotgun: fires sticky electric balls that do damage over time
– Repulsor Shield: Shield that can push projectiles away at a large distance
– Hostage Shield: grab enemies and use them as a shield. Slows player on use.
– Subminution Rocket: Remote rocket that bursts into a swarm of seeking cluster munitions

Enemy/System changes:
– Repair system now repairs last destroyed system – so it’s possible to stay ahead of the repair process
– Took out self repair functionality from repair system – was too hard to take out in combination with the attacking bees
– Goal time now slightly less
– Alarm/sentry/core now dont attack cloaked player. Mines also dont go after cloaked player
– Friendly turret item now has laser weapon to make it more powerful than drone item (but less mobile)
– Juggernaut increased density to stop gunfire from pushing it into walls
– Picket shielded added rapidfire blaster weapon
– Viper lowered attack range and lowered movement speed
– Lowered Ironclad health, and lowered amount of time shield is up
– Decreased MrFixIt heal speed, and now no longer letting multiple heal the same enemy/system
– Increased Sentry system laser damage
– Faster advanced factory spawning, from 100 to 60
– EMP stun now works on shield systems, stops their rotation
– Tattletale enemy now faces player rather than trying to run away
– Now displays ‘max drones’ in sidebar, to show the total possible drones that can be created on the ship
– Slimer enemy can now take slime damage

Weapon/Item Changes:
– Large balancing pass to ammo counts / prices
– Drunk rockets: proper explosion and projectile sizes. increased initial projectile speed (now more accurate. you can spit them into a room before they boost)
– Increased Rail Cannon charge speed
– Alarm lure: added 3 uses to alarm lure
– Nuke charge: added 3 uses to nuke charges
– Speed loader: increased rate of fire from 10% to 20%
– Speed booster: increased speed from +40% to +80%, and increased recharge time to 60 seconds

Character Changes:
– Now shows starting health in character select screen for rogue mode
– Enforcer: Starts with 12 health – max 15. Now has a single large health pack. Starts with shotgun zapper.
– Jennet: Starts with 11 health – max 13. Starts with two remote nukes
– Salamander: Starts with 9 health – max 10. Now has mine rack instead of slime mortar.
– Intruder: Starts with 6 health – max 6. Now has Guantlet melee weapon
– Wevil: Starts with 6 health – max 6. Replaced melee spike with taser

Graphics:
– Lighting pass on all levels, giving more contrast / individual lights on enemies and game objects
– Better background starfield maps
– Enemy ship images in the ship selection campaign screen now better sized
– Added star map to background of enemy ship selection screen
– Fully lip sync for all new dialog / artifacts
– New frag and small rocket particles
– Fixed problem where minimap wasn’t accurate with a lot of crushers/wall saws in the level

Fixes:
– Fixed Weevil character going into space mode when inside enemy ship after teleporting
– Now stops enemies from exiting ship doors (except for advanced factory enemies, who will chase player into space)
– Fixed issues with systems being spawned in bad wall positions in early levels
– Physics optimizations
– Fixed some sounds playing over each other – or left on when outside ship

Let us know if you have any issues on our forums! Or any feedback at all,
thanks,
– Lee & Jesse

Cryptark Update 4

Check out the update video:

We probably should have had at least one update between this and the last one. After this we just have 1 major update to make before release.

Changes:
– Massive optimizations to drawing, and level loading. Should also fix a lot of out of memory errors players were having
– Massive changes to level setups / generation
– Rogue mode dialog – a starting tutorial with the captain, then a lot of new voice acting for each character for rogue mode
– 11 new artifacts to find, all in Rogue mode
– New Character: PDX-40 – Can slow down time for better fighting precision
– New Character: Weevil – Phase Tunneler ability, can teleport a short distance (even through walls)

New Enemies:
– Bee Hive
– Viper – From Advanced Factory. Nimble hunter-killer drones that seek out intruders in deadly packs.
– Leviathan – From Advanced Factory. Mobile factory drone that carries packs of smaller attackers.
– Tank – Heavily shielded drone that requires high-damage weapons to destroy
– Picket Medium – Medium sized turret

– New background star system graphics
– New System: Hazard System

New graphics / new functionality for:
– Shuffle System
– Jammer System
– Failsafe System
– Nuke Destruct System
– Armour System
– Advanced Factory System
– Repair Bee

– New ‘Science Vessel’ ship class: No reward, no bonuses, and a lot of tech advances
– Changed Flak turret seeking projectiles
– New Juggernaut weapons
– Player leaving ship animation after death
– New Weapon: Gas Chamber
– New Weapon: Galvanic Fission Bombard 9000… aka BFG
– New full shield enemy graphics

Known Issues:
– New artifacts do not have lip sync for the dialog yet

thanks!
– Lee & Jesse

Cryptark Update 3! Campaign co-op + more

Cryptark Update 0.6
http://store.steampowered.com/app/344740

– New COOP Campaign option
– 3 new music tracks
– ‘Low Detail Mode’, which turns off all lighting/effects for better performance on older systems
– Level Hazards: Wall saws, crushers, incinerators
– Destructible Debris
– Environmental Art (machinery, robot arms, player’s crewmates, etc)

Other changes/fixes:
– New Spikedog tail graphics
– New Weapon: Cycle Rifle
– Fixed Bumper hazard starting close to systems
– Intruder suit can now open lock doors by completing arrow combination
– New Slime/Liquid graphics
– Helper drone/sentries now shown as green on map
– Increased MrFixIt enemy health and range
– Mines removed when mine layer system destroyed
– Sentry System now stays open for attack while firing
– Bumpers now show on minimap
– Tutorial instructions shown before dialog text

Will be live for Linux/Mac players later today / tomorrow!
thanks,
– Lee & Jesse